I generated a "chirp" with audacity going from something like 400 to 0, logarithmically. Then i faded it in and out. Useful for video games, especially old ones, for running into a wall or something like that.
Hit a glass vase with my finger(s), mostly ankle has some nice accoustic. -fast hits. Recorded with a ultra cheap microphone unit of my mp3 player. Reduced noise.
Hitting radiator with fingers and scrapping over with a metallic object (car-key). When amplify the quiet content, some interesting sound can be worked out. Recorded with a ultra cheap microphone unit of my mp3 player. Reduced noise.
Hitting radiator with fingers and scrapping over with a metallic object (car-key). Additionally amplified, notch-filter and accented subs. Results in a interesting sound scape. I've started to save my files in pcm format (instead of acm) because there was additionally quality loss. Recorded with a ultra cheap microphone unit of my mp3 player. Reduced noise.
drum emulation sounds i made with my mouth, just for fun! recorded with xperia phone, and then denoised, trimmed and some are normalised. No further processing is applied, so you can edit them as you like.
I did not create the individual sounds heard here, they were provided by sonniss royalty-free. I mixed the sounds to form this shooting scene where the bullets whizz past for a podcast i edit. Enjoy.
Simple synth snare + 3 higher speeds. ⸻ "how do you make a classic synth snare, do you just take white noise and go like. . . " *goes like* ". . . Huh" yep you just go like. (going like consists of setting an oscillator to sine with just a release tail and noise + a lowpass snapping up and trailing off gently + compression/distortion of some sort + high frequency shelf snapping down from high gain and then back up).